Ivan Arellano

Programming and Games

  • Portfolio
  • Resume
  • Github
  • LinkedIn
portfolio

Tree City

Visualize and interact with Philadelphia's street trees in the TreeCity WebGL demo. You can also browse the source code on GitHub. This is a WebGL demo I made in Unity using Mapbox's Unity

Ivan Arellano Ivan Arellano
portfolio

Porsche Cayman 3D Model

My very own luxury car. I created this with the following tools and techniques: Autodesk Maya to 3D model and convert NURBS surfaces to polygon meshes Mental Ray rendering with final gathering and

Ivan Arellano Ivan Arellano
portfolio

SFML Pong

This project served as C++11 practice for game development using SFML. I also wanted to learn better task management for open source projects.

Ivan Arellano Ivan Arellano
portfolio

Vivid Dreams

This project is from when I was in college. I worked with five other student game artists and developed all programming solutions using Unreal Engine 3 (UDK), UnrealScript, Kismet, and Maya Embedded Language (MEL) scripting. I was the primary software engineer on the project.

Ivan Arellano Ivan Arellano
portfolio

BFS 2500

I started this project to learn more about video game graphics and how it fits within the art pipeline. I thought the best way to discover these technical art intricacies would be to start in a 3D modeling program.

Ivan Arellano Ivan Arellano
portfolio

Sushi Loco

In 2010, back in the early days of smartphones, a friend and I decided to create a different type of mobile game from what was currently available. Sushi Loco is a project we

Ivan Arellano Ivan Arellano
backend

The little website that could

There could not have been a better way to start 2017 than by fixing this website. What started as a small task of self-hosting actually spiraled into many smaller projects. The additional time

Ivan Arellano Ivan Arellano
Ivan Arellano © 2023
Latest Posts Twitter Ghost