Ivan Arellano Maurizi
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Bubble Battle
game-jam

Bubble Battle

Download the Mac game and source code here! My first Global Game Jam went without a hitch! Completing a game within 48 hours is a feat on its own. What if it's with people you just met in the room? Oh. Also, what if the game should fit
25 Feb 2025 4 min read
Tree City, made with Unity
portfolio

Tree City, made with Unity

Walk through Philadelphia and learn about Philadelphia's street trees. Try the TreeCity demo in your browser or browse the source code on GitHub. About This WebGL demo was made in Unity and uses Mapbox's Unity SDK. Before this demo, I had only read or heard about
22 Sep 2017 1 min read
Porsche Cayman, made with Maya
portfolio

Porsche Cayman, made with Maya

This is a rendering of a 3D model I made. I gained deeper skills in Autodesk Maya while being challenged to model larger smooth surfaces. I was more experienced with starting a model using polygonal meshes, like a cube or a plane, but I didn't want to manage
16 Jul 2017 1 min read
Pong, made with SFML
portfolio

Pong, made with SFML

See sfml-pong on Github. This project served as C++11 practice for game development using SFML. I also wanted to learn better task management for open source projects. I kept track of tasks using Trello, but only at the start of development. It was fine for Pong since there weren&
18 Apr 2017 1 min read
Vivid Dreams, made with Unreal 3
portfolio

Vivid Dreams, made with Unreal 3

This project dates from college. I worked with five other student game artists and developed all programming solutions using Unreal Engine 3, UnrealScript, Kismet, and Maya Embedded Language (MEL) scripting. I was the primary software engineer on the project. 0:00 /2:21 1× Work Done Technical Art * Created identical
18 Apr 2017 1 min read
Maya viewport shader, made with CgFX
portfolio

Maya viewport shader, made with CgFX

View source code on Github I started this project to learn more about video game graphics and how it fits within the art pipeline. I thought the best way to discover these technical art intricacies would be to start in a 3D modeling program in which artists spend a lot
16 Jan 2017 3 min read
Sushi Loco, made with LibGDX
portfolio

Sushi Loco, made with LibGDX

In 2010, back in the early days of smartphones, a friend and I decided to create a different type of mobile game from what was currently available. Sushi Loco is a project we worked on from the ground up to make a side-scrolling platform game that uses the accelerometer. It&
16 Jan 2017 2 min read
The little website that could
docker

The little website that could

There could not have been a better way to start 2017 than by fixing this website. What started as a small task of self-hosting actually spiraled into many smaller projects. The additional time demands, along with a full-time job, culminated to breaking ivanarellano.com for nearly a year. And yet
02 Jan 2017 2 min read
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