portfolio SFML Pong This project served as C++11 practice for game development using SFML. I also wanted to learn better task management for open source projects.
portfolio BFS 2500 I started this project to learn more about video game graphics and how it fits within the art pipeline. I thought the best way to discover these technical art intricacies would be to start in a 3D modeling program.
portfolio Sushi Loco In 2010, back in the early days of smartphones, a friend and I decided to create a different type of mobile game from what was currently available. Sushi Loco is a project we