Ivan Arellano Maurizi
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A collection of 3 posts
Pong, made with SFML
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Pong, made with SFML

See sfml-pong on Github. This project served as C++11 practice for game development using SFML. I also wanted to learn better task management for open source projects. I kept track of tasks using Trello, but only at the start of development. It was fine for Pong since there weren&
18 Apr 2017 1 min read
Vivid Dreams, made with Unreal 3
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Vivid Dreams, made with Unreal 3

This project dates from college. I worked with five other student game artists and developed all programming solutions using Unreal Engine 3, UnrealScript, Kismet, and Maya Embedded Language (MEL) scripting. I was the primary software engineer on the project. 0:00 /2:21 1× Work Done Technical Art * Created identical
18 Apr 2017 1 min read
Sushi Loco, made with LibGDX
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Sushi Loco, made with LibGDX

In 2010, back in the early days of smartphones, a friend and I decided to create a different type of mobile game from what was currently available. Sushi Loco is a project we worked on from the ground up to make a side-scrolling platform game that uses the accelerometer. It&
16 Jan 2017 2 min read
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