Vivid Dreams

Vivid Dreams

This project is from when I was in college. I worked with five other student game artists and developed all programming solutions using Unreal Engine 3, UnrealScript, Kismet, and Maya Embedded Language (MEL) scripting. I was the primary software engineer on the project.

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Work Done

Technical Art

  • Created identical shaders for Autodesk Maya's viewport and Unreal Engine 3
  • Automated 3-point light rigs in Maya using MEL script
  • Imported animation skeletons from Autodesk Maya into Unreal's editor

Gameplay

  • Implemented hit detection using tracers for melee weapon fighting
  • Setup a top-down fixed camera with smooth zooming
  • Blended animations with Unreal's C++ API using available animation nodes
  • Teleported out-of-bounds player to a nearest node path
  • Faded trees with occlusion using Kismet and Material Instance Constants
  • Implemented health pickups