portfolio Porsche Cayman 3D Model My very own luxury car. I created this with the following tools and techniques: Autodesk Maya to 3D model and convert NURBS surfaces to polygon meshes Mental Ray rendering with final gathering and
portfolio BFS 2500 I started this project to learn more about video game graphics and how it fits within the art pipeline. I thought the best way to discover these technical art intricacies would be to start in a 3D modeling program.